Charles Gaudron - Game Designer

| charlesgaudron.com
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Gameplay & AI design


Level design


Level building (Unreal 3/Unreal 2.5)


Team leading


Project management



Lego®... and bubbles !


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To be released:
I Am Alive (PS3/X360, Ubisoft, TBA)

Released:

Awatama

(NDS, Interchannel, 2009)

Soul Bubbles

(NDS, EIDOS, 2008)

Red Steel

(Wii, Ubisoft, 2006)

Bet on Soldier

(PC, Digital Jesters, 2005)
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