Charles Gaudron - Game Designer

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Gameplay design


game system, game mechanisms, concentric design
character, controls, camera,
AI behaviours
signs, feedback
playability, accessibility

Level design


rational level design
game flow, level flow, 2D concept & layout
tools pipeline

Level building


Unreal 3, Unreal 2.5, PlayAll

Team management


vision sharing, problems solving
.....
Depicting concepts & gameplay loops with smart diagrams
.....
Keeping in mind the player perspective
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BlackDeath (TBA)
I Am Alive (PS3/X360, Ubisoft, TBA)
Awatama (NDS, Interchannel, 2009)
Soul Bubbles (NDS, EIDOS, 2008)
Red Steel (Wii, Ubisoft, 2006)
Bet on Soldier (PC, Digital Jesters, 2005)
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